If you want to shake things up a little bit, the Earthquake card game may just be what you need.
Nearly 60% of people who die in natural disasters worldwide are killed by earthquakes, making them the deadliest natural disasters of the last 10 years. While nobody enjoys actual earthquakes and their devastating effects, we can do an about-face and make something pleasurable out of it.
Enter Earthquake, a card game designed by the people responsible for Magic: The Gathering. It is a fast-paced card game that combines fun and strategy with art inspired by Magic. Even if this game has been around for a long time, it is still one of the best games about earthquakes of 2022, along with a board game of the same name.
If you want to learn more about Earthquake the card game, you came to the right place.
Earthquake Card Game Summary
Earthquake is a relatively quick and simple card game that can be played with two to four players and lasts about 15 minutes. If you want to play more than the suggested four players, you can add another deck to balance out the game.
Playing cards of the same suit to earn points is the game’s primary objective. To make things interesting, it also features several Special cards. Anyone who can identify colors and/or patterns can play, though the scoring will almost certainly require someone who knows their multiplication tables well. The latter isn’t a big deal because we have calculators, so children as young as five can play and enjoy Earthquake.
Earthquake Card Game Components and Game Play
The Earthquake Card game has 70 cards in total. The 70 are made up of:
- 60 cards with no rank or value (five suits of 12 cards each)
- 2 Clone Cards
- 2 Earthquake Cards
- 2 Prosper Cards
- 2 Opportunity Cards
- 2 Time Warp Cards
The five suits are blue wizards, black skeletons, red goblins, green elves, and white soldiers, characters familiar to anyone who plays Magic: The Gathering. That said, Earthquake does not require any prior knowledge of Magic to get started.
Here is how the game is played:
- Each player is dealt seven cards. The remaining deck is placed in the center of the table to form a “draw” pile, with a discard pile forming next to it.
- During a turn, a player must place two combinations in front of him, each containing one or more cards of the same suit.
- As each combination is played, the player assigns a score to a meld using a scoring system.
- The scoring system is as simple as it is interesting: The player multiplies the number of cards in his most recent play by the total number of cards of that suit already played. For example: If you played three red goblins and there were already two of those in the table, your score is three multiplied by two (which is 6). If the next player plays two more red goblins, his score is 10, two red goblins multiplied by five already played on the table.
- Even if you were dealt seven cards of the same suit, you must split them up for scoring.
- The cards are not on the table for the duration of the game. You begin your turn by picking up any cards before you and discarding them to the “Discard” pile. All such cards would not be used for scoring. As a result, you begin your turn by discarding the cards from your previous turn.
- Your turn ends when you have played your two combinations. After this, you must replenish your hand to seven cards. If the draw deck runs out of cards, shuffle the “discard” pile to create a new deck.
- When someone reaches 100 points, the game ends.